Ever wondered how sound for games get created? This 1 day workshop for musical and non-musical types provides a fun and entertaining overview of the wacky world of sound for all types of games, from mobile to triple A.
- Get familiar with the tools and workflow for developing sound for games
- Explore the history of sound for games and how it has evolved
- Develop a basic understanding behind the theory of Game Audio Design
- Learn where to get more information about sound for games
- Understand the audio for games workflow so you can more efficiently include sound in your productions
The workshop begins by exploring the world of sound for games and how it has developed over its 50 year history. It continues with discussions on best practices and how audio fits into the overall team concept of designing a game. Hands-on activities include playing games, listening to music for games and making sounds for games. Students are encouraged to bring their own laptops and get free software that will help them create music and sound for games and interactive media at home.
Who should attend?
Game Designers, Programmers, company founders and content producers of all levels, who are interested in sound for games will get a lot out this class.
Maybe you just started as a producer at a new company and need to know more about how audio works in games. Or maybe you are already producing, designing, or programming games and need more complete information on how the audio pipeline works for content creation and implementation.
You might even be starting your own company and need information and resources related to sound for games.
What Should I Bring With Me?• A PC or Mac laptop computer
• Familiarity with the Mac/PC
• FMOD, Unity, and more will be installed on your laptop