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$199.00
OL_GAI-101_Game Audio Introductory Course
Scott Looney
1

Description

Learn at your own pace! Come learn from the experts who literally wrote the book on game audio! This course is for teachers or curious students who need a basic grounding in what sound for games and interactive media (including AR/VR) is all about. Why is important to have an asset list? What ‘s a platformer? What does a VO director actually do? These questions and many more will be answered in this basic 101-style online Canvas LMS course. While this is a self studying course it has a limited timed access of 120 days from the creation of your Canvas account and/or enrollment in the course. More details available in our EULA.

If you complete the course and you’re  a teacher, you can then look into purchasing our GAI 101 teacher certification which will give you longer access to course materials and video clips that you can use as teaching aids, as well as game lessons and curriculum for teachers, with rubrics and much more!

Additionally if you want to continue learning, you can purchase and download our game lessons, or enroll in an upcoming onsite workshop.

NOTE:When purchasing this course, please allow up to 24 hours for your Canvas server account to be provisioned.

$199.00

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Click Here To See Course Overview

Intro Module
  • Course Introduction and Welcome
  • Course Details and Overview
The Game (Audio) Market
  • The Growing, Shifting Game Market
Game Structure Basics
  • What’s Different About Video Games?
  • The Theory and Structure of Games
  • Game Platforms and Controllers
  • New Changes and New Directions in VR/AR/MR
  • Module#2 Quiz – Game Structure
Categories, Genres and Styles
  • Intro – Arcade Genres
  • PC Games Emerge
  • Serious, Casual, And More
  • Module#3 Quiz – Categories, Genres, Styles
Game Audio History And Development
  • 1940-1970, Silence to Noise
  • 1980’s, Bleeps to Bloops 
1990’s, Synthesis to Samples 
2000-Present, Days of Futures Past 
The Wide Wild World Of Web
  • The Mobile World – What’s Old Is New Again
  • Module#4 Quiz – Game Audio History
Exploring Game Audio
  • The Big Three – Sound Effects, Music and Voice Over
  • Interactive VS Adaptive
  • Diegetic vs Non-Diegetic Sound 
Questions Question Questions!
  • The Asset List
  • Module#5 Quiz – Exploring Game Audio
Sound Effects in Games
  • Sound Design in Games
  • Where do Sounds Come From?
  • Sound Effect Categories
  • Digital Audio Basics-Size vs Quality
  • Audio File Formats
  • Meet the Sound Design Team
  • Sound Design-Conclusion
  • Module#6 Quiz – Sound Design
Music In Games
  • Composing Music for Games
  • Game music Form and Structure
  • Elements of Game Music
  • Music Gets Dynamic
  • The Music Team
  • Music-Conclusion
  • Module#7 Quiz – Music
Voice Over In Games
  • Voice Over for Games-Getting Started
  • Game Voice Over Form and Function
  • Who’s Who in VO
  • Creating And Recording VO
  • Voice Over-Conclusion
  • Module#8 Quiz – Voice Over
What Is Audio Middleware and Why Is It Important?
  • Audio Middleware in Games
  • Basics and Structure of Middleware
  • What Can Middleware Do?
  • 3D Sound in Games
  • Popular Middleware Tools
  • Audio Middleware – Conclusion
  • Module#9 Quiz – Audio Middleware
Course Summary and Going Further
  • Resources and Summation
Extra For Teachers
  • For Teachers Only, GAI-Teacher Certification

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