• Develop familiarity with concepts surrounding AR/VR.
  • Review the latest developments in the field.
  • Explore the development of spatialized audio.
  • Work in Unity with spatialized audio via Steam Audio.
  • Create a playable game for your resume and demo reel.
  • No VR headset required.

GAI-102-VR: VR & AR Audio Concepts & Practice

Take a deep dive into the world of audio for VR and AR games. The areas of Virtual and Augmented Reality are a fast growing field where technology is changing rapidly and where job openings are increasing. In this 8 week course you’ll get a thorough grounding in the latest up to date information on the field, where we will de-mystify the many terms and areas involved, plus you’ll get hands on experience designing and implementing spatialized and non-spatialized audio and music for a simple VR game using Unity and Steam Audio.

The included game lesson, EagleDiveVR, will work without a VR device, but is also compatible with SteamVR capable headsets (such as HTC Vive, Oculus Rift, Quest/Quest2 (via Link cable), and others). You will need a Mac or PC computer capable of running the latest version of Unity, ZOOM and your preferred DAW. VR headset not required.

Class Schedule: TBA
Course Listing: GAI 102-VR VR and AR Audio Concepts and Practice In Unity

  • The course runs for 8 weeks, There will be a total of 5 in person synchronous meetings, exact dates listed below in the Week By Week Breakdown section.
  • This is a personalized in depth hands on class and as a result, we are limiting enrollment to 10 students max.
  • All courses will be taught personally by Scott Looney, Co-Founder of GAI.

This price includes custom GAI Game Lessons, and all course materials.