Register for our new course in Audio for Virtual and Augmented Reality!

GAI 102 VR and AR Audio Concepts and Practice

 

Course Description

Take a deep dive into the world of spatialized audio for VR and AR games. This course covers in-depth concepts in sound design and composition using Digital Audio Workstations, the Unity game engine, and the Steam Audio sound engine. You will need a Mac or PC computer capable of running the latest version of Unity, ZOOM and your preferred DAW. VR headset not required.

Class Schedule: TBA
Course Listing: GAI 102-VR VR and AR Audio Concepts and Practice In Unity

  • The course runs for 8 weeks, There will be a total of 5 in person synchronous meetings, exact times are listed in course details.
  • This is a personalized in depth hands on class and as a result, we are limiting enrollment to 10 students max.
  • All courses will be taught personally by Scott Looney, Co-Founder of GAI.

 

 

Virtual classes have specific class meeting days with the instructor.

$499.00
GAI-102_VR and AR Audio Concepts And Practice

Take a deep dive into the world of audio for VR and AR games. The areas of Virtual and Augmented Reality are a fast growing field where technology is changing rapidly and where job openings are increasing. In this 8 week course you’ll get a thorough grounding in the latest up to date information on […]

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Online classes have no meeting days. Access to the course will expire after 120 days.

$199.00
GAI-102_VR and AR Audio Concepts And Practice Online

Take a deep dive into the world of audio for VR and AR games. The areas of Virtual and Augmented Reality are a fast growing field where technology is changing rapidly and where job openings are increasing. In this learn at your own pace course, you’ll get a thorough grounding in the latest up to […]

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$199.00
OL_GAI-101_Game Audio Introductory Course

Learn at your own pace! Come learn from the experts who literally wrote the book on game audio! This course is for teachers or curious students who need a basic grounding in what sound for games and interactive media (including AR/VR) is all about. Why is important to have an asset list? What ‘s a […]

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