Jesse Marciniak: Virus Shooter


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Jesse Marciniak

GAI Professional Development Program

Virus Shooter

Jesse Marciniak is a LA-based game audio designer focused on audio implementation, dialogue editing, and interactive sound systems. Jesse has experience with Wwise and FMOD Studio integration in Unity and Unreal Engine, with a focus on adaptive audio, middleware workflows, spatial audio, and gameplay-driven sound design. His background in acting and VO direction informs an implementation-focused approach to dialogue, player feedback, and interactive storytelling.

Jesse was the first student to graduate from the new Game Audio Institute Professional Development Program.

“My time in the Professional Development Program with GAI has been pivotal and profoundly impactful to me as a sound designer and artist. I not only had a personal curriculum tailored to my goals, but I also received in-depth, one-on-one support when I needed it. I was immediately struck by the organization’s ease and professionalism, as well as the passion each mentor I was paired with showed me. I was challenged at every step, and asked to reinforce, or explain my choices in every design project, it wasn’t a simple ‘turn it in and I’m done’ situation. GAI has years of pedagogy built up from teaching these courses at a university level and it really shows.

GAI also has deep connections within the game audio community that has allowed me even to pick up part-time work outside of GAI that furthered my career more than I could have done alone. If you are considering a career in game audio, or making a career switch like I did, then book an info session. It might just make the difference you’re looking for, it certainly did for me.”