GAI Joins Nickelodeon Digital, Zynga, and other Industry Insiders to Discuss Future of Interactive Audio at 28th Annual IASIG Town Hall @ GDC22
EMBARGOED RELEASE – for INFORMATION ONLY
Game Audio Institute (GAI) Joins Nickelodeon Digital, Zynga, and other Industry Insiders to Discuss Future of Interactive Audio at 28th Annual IASIG Town Hall @ GDC22
Hiring the next generation of designers & improving audio workflow among the topics of Exclusive GDC Event, March 24, 2022, 12:45pm
Event is first public showcase of GAI since expanding its digital course offerings
SAN FRANCISCO, CA March XX, 2022—The Game Audio Institute (GAI) today announced that it is joining Nickelodeon Digital, Zynga, The MIDIA Association, and other industry notables for the 28th annual Interactive Audio Special Interest Group (IASIG) Town Hall, an exclusive GDC 2022 event, March 24th, 2022, 12:45pm
The announcement comes on the heels of GAI’s recent expansion of its digital course offerings to allow students anywhere in the United States to tap into the educational upstart’s decade of success preparing the next generation of interactive audio professionals for award-winning careers at PlayStation, Riot Games, Disney, and Skywalker Sound. The curriculum expansion includes a new AR/VR course, along with Patreon community, game lessons, and more.
“We have been looking forward to this moment for a long time,” said Steve Horowitz, Audio Director, Nickelodeon Digital & IASIG, as well as Co-Founder of GAI. “Between what has been happening in the world and developments within the industry, we are overdue for a deep discussion on the latest and greatest workflows, along with the challenges of educating and empowering the next generation.”
Now in its 28th year, the IASIG Town Hall allows game audio educators, sound designers, composers, audio programmers, and other audio professionals to get an update on current IASIG efforts, and share their ideas, suggestions, and recommendations for improving the state of the art in audio for interactive media.
- Kurt Heiden (Chair, IASIG)
- Steve Horowitz (Audio Director, Nickelodeon Digital & IASIG)
- Athan Billias (President, The MIDI Association)
- Scott Looney (CTO & Co-Founder, Game Audio Institute)
- Jim Hedges (Audio Director, Zynga)
- Becky Allen (Audio Director, Twin Suns Corporation)
- Chase Bethea (Composer & Technical Audio Designer)
Who should attend:
Fellow industry, pros, recruiters, students, and anyone serious about where interactive audio is headed post-COVID and a new generation of tools.
For additional event information, visit: Schedule | GDC 2022 | 28th Annual IASIG Town Hall (gdconf.com).
About Game Audio Institute (GAI)
Founded by Steve Horowitz (CEO) and Scott Looney (CTO), the Game Audio Institute has been educating students and teachers on the fundamentals of interactive audio for more than a decade. We have found that the best way to learn about game audio is inside the game itself. Our classroom- tested courses and detailed game lessons get right to the heart of the special nature of adaptive media, with many of our students going on to work for some of the world’s top game companies. Thousands of students have taken our courses and gone on to successful careers at PlayStation, Disney, Riot Games, and Skywalker Sound. GAI recently expanded its online capabilities to allow anyone in the US, regardless of income level, to benefit from what we have to offer. To browse our courses, visit: Game Audio Institute is creating game audio-focused courses, tutorials, and hands-on lessons. | Patreon
PRwithBrains for GAI