Steve Horowitz is a creator of odd but highly accessible sounds and a diverse and prolific musician. Perhaps best known as a composer and producer for his original soundtrack to the Academy Award-nominated film “Super Size Me.”, Steve is also a noted expert in the field of sound for games. Since 1991, he has literally worked on hundreds of titles, including a ten year run at Nickelodeon Digital, where he had the privilege of working on projects that garnered both Webby and Broadcast Design awards. Horowitz also has a Grammy Award in recognition of his engineering work on the multi-artist release, “True Life Blues: The Songs of Bill Monroe [Sugar Hill].” Best Bluegrass Album” (1996).
Scott Looney is a passionate artist, soundsmith, educator, and curriculum developer who has been helping students understand the basic concepts and practices behind the creation of content for interactive media and games for over fifteen years. He pioneered interactive online audio courses for the Academy Of Art University, and has also taught at Ex’pression College, Cogswell College, Pyramind Training, UC Santa Cruz, City College SF, and SF State University. He has created compelling sounds for audiences, game developers and ad agencies alike across a broad spectrum of genres and styles, from contemporary music to experimental noise. In addition to his work in game audio and education, he is currently researching procedural and generative sound applications in games, and mastering the art of code.
Austin James Smith is an audio designer, editor, and composer with a focus on game audio implementation. A self-described generalist, Austin interests in art spread far and wide, and the work speaks for itself. As a freelancer, Austin has contributed to various media projects, such as audio design and mixing for the documentary film Shadow of Dumont (2020), and game audio design for Wild Sky TD (2019), Initial II: New Stage (2018), and more. In 2020, Austin graduated with a Bachelor’s of Fine Arts from Academy of Art University, and currently works with Game Audio Institute providing media generation, content management, and social media support. Austin lives with his wife in Berkeley, California, and is an avid supporter of metal music, skateboarding, and coffee.
Jeffrey Neumann is a Mechanical and Civil engineering student for Rensselaer Polytechnic Institute’s class of 2026. Outside of class, Jeff is involved in many student-led music groups, writing, arranging, recording, mixing, and performing music in many styles. Jeff has been a part of Game Audio Institute since August 2022, working to increase the company’s social media presence.
Our Advisory Committee
Professor & Owner @ Geo Productions
George Peterson is a professor at multiple universities instructing various Audio Production classes including: Sound Design for Film, Pro Tools Editing, Pro Tools Mixing, Pro Tools Certifications, Beginning & Intermediate Sound Recording, Game Audio, & Audio Production. Experienced in audio post-production for film, games, television, and audio production for music. Worked on over 200 films at Skywalker Sound including: Star Wars: Episode III – Revenge of the Sith, The Incredibles, The Polar Express, Twisted, Mystic River, Minority Report, Star Wars: Episode II – Attack of the Clones, Hart’s War, Panic Room, Bandits, & Monsters, Inc. Worked on many Production Teams that have either won multiple Academy Awards for Sound Editing or were nominated.
Senior Tech. Sound Designer @ Riot Games
Brennan Anderson is a composer and technical sound designer with a passion for effective storytelling through audio. Originally from Austin, Texas, he was surrounded by music and creativity his entire life and quickly worked his way into a career in game audio. Brennan enjoys video games because they are a great medium to tell stories, make social commentaries, and affect perceptions of various aspects of life, something which he’s drawn to furthering through the artistic implementation of audio.
Kate Barr Kelley
Senior Sound Designer @ Escape Velocity
Kate Barr Kelley. After earning a BA of Theater Arts at UC Santa Cruz, Kate continued her education at City College of San Francisco focusing on digital media editing and sound design. In 2014 she began freelancing as a sound designer and received her first game sound design credit in 2016. Most recently Kate has worked with Double Fine Productions as a dialogue editor and sound designer on Psychonauts 2 and with Jackbox Games on Jackbox Party Pack 5. Her favorite projects to work on are games that have a strong narrative and focus on storytelling.
Sound Designer @ Injected Senses Audio
Brendan Wolf is an Emmy and MPSE Golden Reel award-winning Sound Designer for games and immersive media known for his work as Audio Implementer and Sound Editor on the interactive VR animated short, Baba Yaga (2021). Since earning his MFA from Academy of Art University in San Francisco in 2018, he has worked on behalf of Pollen Music Group as an onboarded Audio Engineer at Meta’s Menlo Park campus assisting the Portal R&D Tech Engineering team with Audio UX Prototyping and most recently with Baobab Studios handling all the audio implementation for two shipped VR titles: Invasion: Anniversary Edition, and Baba Yaga. Recently, he has had the privilege to speak at GameSoundCon at SIGGRAPH and loves to share his experiences and knowledge with fellow game audio colleagues as a mentor to the community. Brendan currently lives in Walnut Creek, CA with his incredibly supportive wife and in his spare time enjoys hiking, developing personal indie games, and composing jazz-infused synth pieces that make compound time signatures sound seamless.