News

Game Audio Institute (GAI) Expands Digital Course Offerings

The next generation of interactive audio pros have turned to GAI since 2012; students have gone on to award-winning careers at PlayStation, Riot Games, Disney, Skywalker Sound Students anywhere in the world can now enroll in affordable, practical classes, including “AR & VR Audio Concepts and Practice in Unity,” beginning April 4 SAN FRANCISCO, CA March…

GAI Joins Nickelodeon Digital, Zynga, at 28th Annual IASIG Town Hall @ GDC22

Game Audio Institute (GAI) Joins Nickelodeon Digital, Zynga, and other Industry Insiders to Discuss Future of Interactive Audio at 28th Annual IASIG Town Hall @ GDC22 Hiring the next generation of designers & improving audio workflow among the topics of Exclusive GDC Event, March 24, 2022, 12:45pm Event is first public showcase of GAI since expanding its…

Game Audio Primer: Immersive Sound for Virtual Reality, Augmented Reality and 360 Video

For an even deeper journey into the world of game audio, sign up for the Hands-On Game Audio Intensive Workshop, June 25-28 at San Francisco State University. This workshop is not to be missed by anyone interested in expanding the role of game audio in their career. Click here to register. Greetings audio adventurers! In our last…

Game Audio Level 1: The Basics of Sound for the Interactive Age

You’ve probably been hearing a lot about game audio these days. There is no doubt that games keep on growing in popularity as gamification continues to permeate our everyday lives. From amazing new virtual reality (VR) and augmented reality (AR) experiences to massive multiplayer online games (MMOGs), the gaming revolution is still in full force….

Tutorial On Getting Started With Elias Studio On Designing Music Now

Adaptive music has been a staple of AAA dynamic game audio for more than two decades, when it was used in LucasArts games such as Monkey Island 2. Featuring the in-house iMUSE music system, combined with MIDI data, and downloadable sound banks, this game achieved a notable level of musical immersion, with flexible responsiveness and organic development…

Sonic Scoop Covers The Essential Guide To Game Audio

Imagine flying your avatar effortlessly through a familiar world, cruising comfortably and picking up points. Then suddenly chaos reigns: a confusing vortex confounds your character and wipes out all your progress. Part of a bold new plan to elevate game audio. That’s the exact experience of many a composer and sound designer who knows the…

The Sound Architect Interviews Steve & Scott About The Book

The Sound Architect speaks to renowned game audio professionals and authors of The Essential Guide to Game Audio, Scott Looney and Steve Horowitz. Scott Looney: Is a passionate artist, educator, and curriculum developer who has been helping students understand the basic concepts and practices behind interactive media for over ten years. He pioneered online audio courses for the…